LEVEL DESIGN RELATED JOBS - EUROPE



   Jobs for


  • Level Designers
  • Environment Artists
  • Texture Artists
  • Lighting Artists
  • Gameplay Scripters
  • And Others

  • An Unreal Engine job, or suspected Unreal Engine job.
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    A job advertised by a recruiter.
    A featured job.
    Positions well suited for starters and modders.
    Midlevel positions.
    Positions for senior and lead developers.
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    Level Design Jobs
    Recently Added

  • Sr. Level Designer at Playlogic in Netherlands on Jul 23, 2008
  • Level Designer at Recoil Games in Finland on Jul 18, 2008
  • Environment Artist at Grin in Sweden on Jul 18, 2008
  • Level Designer at Keen Games in Germany on Jul 16, 2008
  • Senior Environment Artist at Interactive Selection in Netherlands on Jul 16, 2008





  • Level Design Jobs Featured Jobs

  • Sr. Level Designer at Playlogic in Netherlands
  • Level Designer at Recoil Games in Finland
  • Env. Level Designer at Arkane Studios in France
  • Gmplay Level Designer at Arkane Studios in France
  • Senior Texture Artist at Starbreeze Studios in Sweden
  • Environment Artist at Remedy Entertainment in Finland
  • Senior Environment Artist at Remedy Entertainment in Finland
  • Gameplay Designers at Remedy Entertainment in Finland
  • Lead Graphic Designer / 2D Artist at VSTEP in Netherlands





  • Level Design Jobs Summary - Sorted by Location (ascending)

  • Level Designer at Sproing in Austria
  • Level Designer at Recoil Games in Finland
  • Sr. Level Designer at Recoil Games in Finland
  • Environment Artist at Remedy Entertainment in Finland
  • Senior Environment Artist at Remedy Entertainment in Finland
  • Gameplay Designers at Remedy Entertainment in Finland
  • Env. Level Designer at Arkane Studios in France
  • Background Artist (F) at DarkSkyne in France
  • Sr. Level Designer (Fr.) at Darkworks in France
  • Level Designer (F) at Ankama Games in France
  • Level Designer (F) at F4 in France
  • Level D./Scripter (F) at Quantic Dream in France
  • Gmplay Level Designer at Arkane Studios in France
  • Level Designer at Replay Studios in Germany
  • Level Designer (D) at 3C & Co in Germany
  • Level Designer at Keen Games in Germany
  • Junior Level Designer at Crytek in Hungary
  • Senior Environment Artist at Triumph Studios in Netherlands
  • Texture Artist at W! Games in Netherlands
  • Sr. Level Designer at Playlogic in Netherlands
  • Lead Graphic Designer / 2D Artist at VSTEP in Netherlands
  • Senior Environment Artist at Interactive Selection in Netherlands
  • Level Designer at Pyro Studios in Spain
  • Sr. Level Designer at Pyro in Spain
  • Texture Artist Intern at Starbreeze Studios in Sweden
  • Level Designer at Grin Gothenburg in Sweden
  • Senior Texture Artist at Starbreeze Studios in Sweden
  • Environment Artist at Grin in Sweden
  • Environment Artist at Climax in UK
  • Level Designer at Splash Damage in UK
  • Level Designer at Sony C.E. UK in UK
  • Senior Environment Artist at OPM in UK
  • Junior Level Designer at Climax in UK
  • Lead Level Designer at Splash Damage in UK
  • Lead/Sr Level Designer at Sony C.E. UK in UK
  • Level Designer at OPM in UK
  • Level/Gameplay Designer at Eurocom in UK
  • Level Designer (MP) at Bizarre Creations in UK
  • Track Designer at Bizarre Creations in UK
  • Environment Artist at Datascope in UK
  • Senior Environment Artist at Black Rock in UK
  • Lead Level Designer at Midway Games in UK
  • Level Designer at Day One Search in UK
  • Sr. Environment Artist at Realtime Worlds in UK





  • Jobs Listing - Sorted by Location (ascending)


    Sproing
    Austria
    May 24, 2008
    Level Designer
    For our current AAA Wii project we are looking for experienced level designers.

    Your tasks...

    * Design level scripts, cameras and puzzles of our upcoming AAA Wii title
    * Tweak and balance the gameplay systems for maximum fun
    * Communicate with the project manager, the game designer and the programming and art leads to achieve the defined project goals

    Your profile...

    * Solid game design skills and understanding for gaming systems
    * Knowledge about game development processes
    * Basic scripting skills (Sproing works with a simple yet powerful point & click scripting system, therefore no scripting language skills are required)
    * Excellent MS office skills and knowledge about mind maps, Visio etc.
    * Understanding for the need of documentation and structured communication within a team
    * Team Player
    * A love for video games
    * Good English skills (written and oral)

    Ideally...

    * Some programming skills are a plus
    * Worked on a shipped console or PC game
    * A desire to progress as a person and take on higher responsibilities



    Recoil Games
    Finland
    Jul 18, 2008
    Level Designer
    Duties and responsibilities:

    As a level designer you should be an avid gamer, with some game world design and building experience both amateur or professional. Your job is to co-operate with the art team on planning environments and creating fun gameplay experiences for a cutting edge console/PC title.

    You will work with senior designers to create and maintain level design documentation, script gameplay events and encounters, and place and set up game elements.

    You will also participate in the design of gameplay features, build level templates in a level editor, and co-plan the creation of audiovisual elements of environments with artists and sound designers.

    You will work together with the QA department to ensure high quality of the levels.

    Requirements:

    - Passion for developing and playing video games
    - Strong desire and drive to develop cutting edge AAA titles
    - Good interpersonal and verbal & written communication skills
    - Good communication skills in English (written & verbal)
    - Some knowledge of scripting languages
    - Basic understanding of programming
    - Lifelong gaming fan
    - Ability to work in a team efficiently and with diplomacy under pressure

    Assets:

    - Some familiarity with the Unreal Engine or other Next-Generation toolset
    - Interest in architecture


    We offer:

    - High profile project co-produced and funded by Radar Group
    - Competitive salary, bonus opportunity and great benefits
    - Experienced and relaxed yet ambitious work atmosphere
    - Relocation package


    Additionally, we like to encourage everyone to give their input in the creative process and we offer all of our employees the resources they need to succeed and do their very best.

    This is a full-time job, situated in Helsinki, Finland. Relocation is mandatory.

    Please forward your application, CV and work samples to .

    Please provide documents in PDF, Word or HTML formats.


    www.recoilgames.com



    Recoil Games
    Finland
    Jun 29, 2008
    Sr. Level Designer
    We are looking for a SENIOR LEVEL DESIGNER for our ambitious next-gen project EARTH NO MORE.

    Duties and responsibilities:

    As a senior level designer you should be an avid gamer, with game world design and building experience. Your job is to co-operate with the art team on planning environments and creating fun gameplay experiences for a cutting edge console/PC title.

    You will create and maintain level design documentation, script gameplay events and encounters, and place and set up game elements.

    You will also participate in the design of gameplay features, build level templates in a level editor, and co-plan the creation of audiovisual elements of environments with artists and sound designers.

    You will work together with the QA department to ensure high quality of the levels.

    Requirements:
    - Passion for developing and playing video games
    - Strong desire and drive to develop cutting edge AAA titles
    - Good interpersonal and verbal & written communication skills
    - Good communication skills in English (written & verbal)
    - Worked on at least two game titles in a level designer role
    - Good knowledge of scripting languages
    - Basic understanding of programming
    - Good knowledge of most of the famous PC and console games
    - Ability to work in a team efficiently and with diplomacy under pressure

    Assets:
    - Shipped a game developed with Unreal Engine
    - Experience in developing on next-gen consoles (Xbox 360 / PS3)
    - Programming background
    - Autodesk 3ds Max experience
    - Interest in architecture
    - Drawing skills

    We offer:
    - High profile project co-produced and funded by Radar Group
    - Competitive salary, bonus opportunity and great benefits
    - Experienced and relaxed yet ambitious work atmosphere
    - Relocation package

    Additionally, we like to encourage everyone to give their input in the creative process and we offer all of our workers the resources they need to succeed and do their very best.

    This is a full-time job, situated in Helsinki, Finland. Relocation is mandatory.

    Please forward your application, CV and work samples to jobs@recoilgames.com.
    Please provide documents in PDF, Word or HTML formats.



    Remedy Entertainment
    Finland
    Feb 07, 2008
    Environment Artist
    Remedy Entertainment, best known as the developer of the Max Payne® games and one of the leading independent game studios in the world, is looking for an Environment Artist to work on the upcoming Xbox360 and PC title Alan Wake™.

    As an Environment Artist you are responsible for creating stunning, real-world like interior and exterior 3D environments that are a good match with gameplay. Based on the provided location designs and reference photographs, you will create geometry, textures and lighting for environments, buildings, and props using our state-of-the art in-house tools and 3DS Max. You will also participate in creating designs as well as 2D and 3D concept art for whole landscapes and locations.

    Qualifications:

    * Great sense of scale, detail, form and texture
    * Good understanding of architecture and nature
    * Excellent with Photoshop and good traditional drawing skills
    * Fluent with some 3D modeling software or some game editor
    * Work experience / serious hobby work in the game industry
    * Good communication and team work abilities
    * We also appreciate any other relevant experience and studies, for instance in architecture or digital photography

    Remedy offers:

    * An opportunity to work on a unique, eagerly expected AAA game
    * A chance to work with smart and passionate people in a focused, yet relaxed team where you too will carry a lot of responsibility
    * Great working environment and facilities with cutting edge technology
    * Great benefits package including health care, sports, four to five weeks of paid vacation
    * Competitive salary and bonuses
    * Relocation package and annual travel back home for foreigners

    To apply, please send your application with a CV and working samples with a brief explanation of each to jobs@remedygames.com OR mail them to Remedy Entertainment, Päiväntaite 8, 02210 Espoo, Finland. Please use the job title as the e-mail's subject line. Please send your application by February 17th, 2008. Relocation to the Helsinki area in Finland will be required.

    Remedy Entertainment Ltd., a privately held developer of action computer games, game franchises and leading edge 3D game technology is based in Espoo, Finland. Remedy is currently developing the psychological action thriller Alan Wake™ which will be published by Microsoft Game Studios. For further information, see http://www.remedygames.com and http://www.alanwake.com



    Remedy Entertainment
    Finland
    Feb 07, 2008
    Senior Environment Artist
    Remedy Entertainment, best known as the developer of the Max Payne® games and one of the leading independent game studios in the world, is looking for a Senior Environment Artist to work on the upcoming Xbox360 and PC title Alan Wake™.

    As a Senior Environment Artist you are responsible for creating stunning, real-world like interior and exterior 3D environments that are a good match with gameplay. You will create designs as well as 2D and 3D concept art for large landscapes and locations, and oversee their implementation in the environment art team. Based on the location designs and reference photographs, you will also yourself create geometry, textures and lighting for environments, buildings, and props using our state-of-the art in-house tools and 3DS Max.

    Qualifications:

    * Ability to create high-level designs for large landscapes and locations
    * Great sense of scale, detail, form and texture
    * Excellent understanding of architecture and nature
    * Excellent Photoshop and traditional drawing skills
    * Fluent with some 3D modeling software or some game editor
    * Work experience / serious hobby work in the game industry
    * Good communication and team work abilities
    * We also appreciate any other relevant experience and studies, for instance in architecture or digital photography

    Remedy offers:

    * An opportunity to work on a unique, eagerly expected AAA game
    * A chance to work with smart and passionate people in a focused, yet relaxed team where you too will carry a lot of responsibility
    * Great working environment and facilities with cutting edge technology
    * Great benefits package including health care, sports, four to five weeks of paid vacation
    * Competitive salary and bonuses
    * Relocation package and annual travel back home for foreigners

    To apply, please send your application with a CV and working samples with a brief explanation of each to jobs@remedygames.com OR mail them to Remedy Entertainment, Päiväntaite 8, 02210 Espoo, Finland. Please use the job title as the e-mail's subject line. Please send your application by February 17th, 2008. Relocation to the Helsinki area in Finland will be required.

    Remedy Entertainment Ltd., a privately held developer of action computer games, game franchises and leading edge 3D game technology is based in Espoo, Finland. Remedy is currently developing the psychological action thriller Alan Wake™ which will be published by Microsoft Game Studios. For further information, see http://www.remedygames.com and http://www.alanwake.com



    Remedy Entertainment
    Finland
    Feb 07, 2008
    Gameplay Designers
    Remedy Entertainment, the developer of the Max Payne® games and one of the leading independent game studios in the world, is looking for Gameplay Designers to work on the upcoming Xbox360 and PC title Alan Wake™.

    You know what it takes to create a great game. You have a refined visual imagination, as well as experience working with complex scripting and gameplay editors. As Gameplay Designer, your main responsibilities are to implement and script minute-to-minute gameplay and game systems within the framework of the story and high-level game design. Before implementation, you will create the gameplay plans in co-operation with the Lead Game Designer and Lead Writer. You are expected to deliver gameplay that matches the overall game atmosphere and style.

    Qualifications:

    * Excellent communication, problem-solving and team work skills
    * Independent and proactive attitude
    * Ability to plan and document your own work
    * Understanding of playability, user interfaces, and the basic concepts of game AI and physics
    * Proven experience with modding, level editors, scripting and creation of story-driven gameplay
    * Extensive knowledge of past and current games on the market, and understanding of what factors contribute to a commercial success
    * Pluses: programming background, 3D Studio Max skills

    Remedy offers:

    * An opportunity to work on a unique, eagerly expected AAA game
    * A chance to work with smart and passionate people in a focused, yet relaxed team where you too will carry a lot of responsibility
    * Great working environment and facilities with cutting edge technology
    * Great benefits package including health care, sports, and four to five weeks of paid vacation
    * Competitive salary and bonuses
    * Relocation package and annual travel back home for foreigners

    To apply, please send your application with a CV and working samples with a brief explanation of each to jobs@remedygames.com OR mail them to Remedy Entertainment, Päiväntaite 8, 02210 Espoo, Finland. Please use the job title as the e-mail's subject line. Please send your application by February 17th, 2008. Relocation to the Helsinki area in Finland will be required.

    Remedy Entertainment Ltd., a privately held developer of action computer games, game franchises and leading edge 3D game technology is based in Espoo, Finland. Remedy is currently developing the psychological action thriller Alan Wake™ which will be published by Microsoft Game Studios. For further information, see http://www.remedygames.com and http://www.alanwake.com



    Arkane Studios
    France
    Jun 10, 2008
    Env. Level Designer
    Are you experienced with the creation of sets for video games, using tools such as Unreal Ed or Hammer?

    Are you looking for an international, multi cultural company working on innovative and exciting projects?

    Then we must meet!

    The developer of « Dark Messiah of Might and Magic » and « Arx Fatalis », ARKANE STUDIOS is continuing on new game concepts offering huge freedom to players with strong immersion into unique and realistic universes.

    We are currently working with ELECTRONIC ARTS on an unannounced title (for Xbox360, PS3 and PC – developed with Unreal Engine 3), and we are looking for an ENVIRONMENT LEVEL DESINGER to empower our Team in Lyon (France).

    Answering to the Art Director, you will be part of the team creating level’s from the layout phase until the integration phase. You will also integrate resources created by other artists (props, textures, etc...).

    You will become the interface between the needs and constraints of artists and the needs and constraints of level designers in charge of the Gameplay.

    Profile:

    - Excellent comprehension of game spaces (balance between gameplay, performances and visual aspects).
    - Capacity to convert 2D designs into a functional and aesthetic game.
    - Strong experience with level editors such as Unreal Ed or Hammer (experience with modding is considered)
    - Good English comprehension and communication (know how to read/write documents and participate in working meetings).
    - Knowledge with Photoshop is a plus.


    Contract type: commiserate with profile and experience

    Place of work: Lyon (France).
    Salary: commiserate with profile and experience

    To apply to this job, please use our website: http://www.arkane-studios.com/fr/recruitment.php

    Warning: Applications without portfolios or samples of personal work won’t be considered.



    DarkSkyne
    France
    Jun 16, 2008
    Background Artist (F)
    Darkskyne recherche pour son Studio de Production de Saint-Quentin,un artiste 3d décors, sous la responsabilité du Directeur Artistique et du Lead game designer et vous participerez en collaboration avec l'équipe 2d à l'élaboration des décors 3d dédiés au jeu et à ses cinématiques.

    Profil

    * Maîtrise du dessin académique
    * Sensibilité artistique accrue
    * Capacité à travailler en équipe
    * Avoir participé à au moins 2 projets de jeux sortis
    * Maîtrise de Photoshop/ Painter/ Opencanvas etc...
    * Maîtrise de softimage xsi et 3dsmax
    * Maîtrise des contraintes de fabrications d'éléments temps réel
    * Accepte la direction artistique


    Localisation

    Darkskyne a récemment emménager à Saint-Quentin, à une heure de Paris et de Lille dans de grands locaux neufs à proximité de la gare et de l'autoroute.



    Darkworks
    France
    Mar 19, 2008
    Sr. Level Designer (Fr.)
    Mission

    Dans le cadre du développement d’un jeu AAA, Darkworks recherche un Level Designer Senior

    Sous la responsabilité du Lead Level Designer et du Lead Technique Level Designer, vous serez en charge de la création d’un ou de plusieurs levels du jeu en accord avec les contraintes techniques et artistiques.

    Responsable de l’intégration de l’ensemble des éléments interactifs d’un niveau du jeu : items, entités et brique de GP, vous devrez également mettre en place la navigation et les différents éléments de réalisation (évènements scénarisés).

    Darkworks recherche pour ce poste un profil très créatif, technique, et méthodique.


    Responsabilités principales

    * Garantir la production du level de A à Z
    * Ecriture de brief de levels
    * Commande des besoins aux différents corps de métier (graph, sfx, animations…)
    * Mise en place de la map 3D et des patterns de jeu
    * Réglage et débug du level


    Profil

    * Une expérience significative au poste de Level Designer (un cycle complet de production)
    * Une expérience sur un titre action aventure ou FPS serait un plus
    * Une excellente connaissance des genres action aventure et FPS.
    * Une forte créativité dans un environnement de gameplay donné
    * Une importante culture des jeux
    * Une Connaissance du moteur de jeu Unreal (2.5 minimum, Unreal 3) serait un plus
    * La maîtrise d’un langage de moteur de script est un plus
    * Un profil programmeur est un atout
    * Un profil infographiste est un atout
    * Une expérience de travail avec un binôme infographiste 3D est un plus
    * Un bon sens de la communication
    * De fortes exigences qualitatives


    A fournir CV, Lettre de motivation, travaux personnels, Site Web,…
    Merci de mentionner dans votre intitulé de mail le poste auquel vous postulez.
    A Serge Autard
    Par email jobs@darkworks.com



    Ankama Games
    France
    Apr 02, 2008
    Level Designer (F)
    Missions

    Passionné de jeu de rôle tactique au tour par tour et de 3D isométrique, vous allez participer à la création du monde de Wakfu, univers Heroic Fantasy à l’humour décalé.

    Fort d’une créativité et d’un sens artistique développés, vous concevrez des maps de jeux passionnantes et effectuerez du level design aussi bien à grande qu’à petite échelle (création de continents, de bâtiments et d’instances).


    Profil

    * Connaissance de la 3D isométrique et du mode tiles (type RPG Maker ou équivalent) ;
    * Connaissance des jeux de stratégie au tour par tour (Heroes of Might and Magic, Final Fantasy Tactics, UFO, Fallout tactics, Ogre Battle…) ;
    * Connaissance des mécaniques de jeux type MMORPG (votre connaissance de notre jeu Dofus est un plus) ;
    * Forte capacité à travailler en équipe ;
    * Les débutants sont bienvenus.


    CDI Temps plein

    CV, Lettre de motivation, Liens vers vos travaux personnels / Site Web

    jobs@ankama-games.com



    F4
    France
    Apr 30, 2008
    Level Designer (F)
    Level Designer Game Designer


    Responsabilités

    Au sein d’une équipe jeune et dynamique, ses responsabilités sont les suivantes :

    * Créer et scripter une partie du contenu du jeu (missions, objets, personnages, didacticiels…), régler son gameplay (aspects RPG, difficulté...)
    * Composante Game Design : participer à la conception et aux spécifications des jeux F4 (contexte, game mechanics, level design, storyline)
    * Procéder à des tests systématiques du jeu, analyser ses défauts, proposer des améliorations
    * Garantir le respect du game design, des délais, des lignes directrices du projet.

    Evolutions possibles à moyen terme vers le game design et/ou la gestion de projet, selon profil et expérience.


    Profil

    * Organisé, rigoureux, passionné, autocritique. Capacité à communiquer et écouter. Esprit de synthèse.
    * Savoir rédiger des documents clairs et structurés
    * Capacités d’adaptation. Capacité à travailler sur plusieurs projets en même temps
    * Maîtrise d’au moins un langage de script (LUA apprécié), du HTML et du XML.
    * Excellente connaissance du jeu vidéo en général sur PC et Consoles
    * Connaissance des problématiques liées aux jeux online, aux MMO, et aux mondes virtuels : contraintes, gameplay, publics
    * Parfaite connaissance de l’environnement Windows, d’Internet, de Microsoft Office (Visio, Word, Excel…)
    * Très bon niveau d’anglais

    Sont un plus :

    * Une formation en Game Design (ENJMIN, Supinfogame, école anglophone…)
    * Une première expérience dans la conception de jeux vidéo (Level Designer, Game Designer, Programmeur…)
    * Une expérience ou une connaissance particulière des jeux de course ou des jeux de sport.
    * Des notions de modélisation 3D (Maya apprécié)
    * Langue maternelle anglaise appréciée (avec un très bon niveau en français)
    * La connaissance d’une langue asiatique


    Rémunération selon profil et expérience.

    Type de contrat : CDI

    Lieu : Paris 8ème.



    Quantic Dream
    France
    Apr 30, 2008
    Level D./Scripter (F)
    Dans le cadre de développement de Jeux vidéo sur console nouvelle génération, vous serez chargé de l’intégration des éléments réglant la navigation et le comportement du personnage jouable dans notre éditeur de jeu.

    Vous travaillerez en collaboration avec les game designers, les scripteurs caméra et les game builders. Vous serez garant de la cohérence et de la jouabilité des niveaux du jeu.

    Un bon sens logique et une sensibilité gameplay sont essentiels. Mais il n’est pas nécessaire d’avoir des connaissances en programmation.


    Compétences requises

    * Une sensibilité gameplay poussée
    * De bonnes capacités relationnelles, le goût du travail en équipe
    * Rigueur, méthode et organisation
    * Une expérience avec un outil d’édition de niveau est un plus
    * Une expérience dans le jeu vidéo est un plus



    Arkane Studios
    France
    Jun 10, 2008
    Gmplay Level Designer
    Are you experienced with level scripting and building in video games?

    Are you looking for an international, multi cultural company working on innovative and exciting projects?

    Then we must meet!

    The developer of « Dark Messiah of Might and Magic » and « Arx Fatalis », ARKANE STUDIOS is continuing on new game concepts offering huge freedom to players with strong immersion into unique and realistic universes.

    We are currently working with ELECTRONIC ARTS on an unannounced title (for Xbox360, PS3 and PC – developed with Unreal Engine 3), and we are looking for a GAMEPLAY LEVEL DESIGNER to empower our Team in Lyon (France).

    Answering to the Project Leader and in collaboration with all other people creating the game (3D Artists, programmers, animators …), you will conduct the following tasks:


    * Collaborate in the level design of the game (brainstorm and documentation).
    * Take part in the geometry construction of the levels (with the 3D artists).
    * Set up and script game sequences through the level editor tool.
    * Test and tweak your levels or missions in order to make them fun and clear.
    * Eliminate gameplay bugs during the testing phase.
    * Make sure that intention of the game designer and technical constraints are respected.



    Profile:

    - Passion for video games and good capacity to analyze game mechanics.
    - Creativity and ability to communicate ideas clearly.
    - Ability to implement game mechanics through scripting tools.
    - Team player.
    - At least 3 to 5 years experience of mission/level design in the video game industry.
    - Experience with Unreal is a plus
    - Good English comprehension and communication (know how to read/write documents and participate in working meetings).


    Contract type: commiserate with profile and experience

    Place of work: Lyon (France)
    Salary: commiserate with profile and experience

    To apply to this job, please use our website: http://www.arkane-studios.com/fr/recruitment.php

    Warning: Applies without portfolios or samples of personal work won’t be considered.



    Replay Studios
    Germany
    Apr 08, 2008
    Level Designer
    Replay Studios is an independent computer and video game developer located in Hamburg, Germany. Founded in 2002, Replay Studios is dedicated to creating original and intuitive high-end games for next-generation consoles and PC, targeted for the international market.

    Fully playing off its strength in the fields of creativity, innovation and game design, the philosophy of Replay Studios is to work in medium-size, highly experienced core teams. The big challenge of creating next-generation games imposed by massive content creation and ever growing technical complexity is faced by a successful collaboration with various outsourcing providers and the use of proven middleware in any of our games.

    Replay Studios is registered developer for XBox 360TM.

    We are looking for a Level Designer.

    Fields of Activity
    • Create game levels for next-generation third-person action games and FPS.
    • Translate the game design vision and design guidelines into challenging and feasible gameplay situations.
    • Distribute rooms, spaces, enemies, riddles, items and other gameplay elements.
    • Implement story elements and in-game cut scenes.
    • Work closely with the game designers, artists and other level designers to create a coherent and compelling gameplay experience.

    Requirements
    • Proven experience in the games industry or the modding community.
    • Experience with 3DS MAX.
    • Self-motivated and creative, with a solid technical understanding.
    • Ability to quickly analyze and address problems.
    • Attention to detail.
    • A team player who enjoys working in a structured environment.
    • Strong written and verbal communication skills.
    • Good English skills, both orally and in writing.
    • Passionate about of games from any genre and across all platforms

    jobs@replaystudios.de



    3C & Co
    Germany
    Jun 16, 2008
    Level Designer (D)
    Ihr Profil:
    · Kreativität
    · Teamfähigkeit
    · analytisches Denken
    · Kommunikations- und Dokumentationsfähigkeiten
    · selbstständiges und zielorientiertes Arbeiten
    · Verantwortungsbewusstsein
    · Leidenschaft für Spiele
    · Erfahrung mit mindestens einem Editor
    · Erfahrung als Level Designer
    Von Vorteil:
    · Erfahrung im Scripting
    · Erfahrung mit der Vision Engine
    · Erfahrung mit Photoshop
    Wir bieten:
    · Ein junges und dynamisches Team mit mehrjähriger Berufserfahrung
    · Eine abwechslungsreiche Tätigkeit im Bereich der PC Spiele
    · Freiraum für Eigeninitiative
    · Die Möglichkeit sich weiterzuentwickeln

    Wir erwarten eine aussagekräftige Bewerbung inkl. des frühestmöglichen Eintrittstermins und
    Arbeitsproben, sowie Ihrer Gehaltsvorstellung in elektronischer Form.

    Die Drei-C GmbH ist eine Agentur mit verschiedenen medialen Schwerpunkten. Das in Köln ansässige Game Development Team arbeitet im Auftrag der GPI AG (Game Production International; Baar, Schweiz) an einer innovativen Sportsimulation. Die Drei-C GmbH bietet ein professionelles Arbeitsklima in einem angenehmen Umfeld und die Chance ein Teil unseres aufstrebenden Teams zu werden.



    Keen Games
    Germany
    Jul 16, 2008
    Level Designer
    • You have experience in working with various level editors.
    • You have experience in scripting.
    • You are responsible for creating level challenges, storyline and asset lists.
    • Scripting quests and story events.
    • Work with Game designer and QA to fine-tune game mechanics.
    • Work closely with Environment and Concept Artists to create beautiful environments.

    • We offer you a professional and very pleasant work environment.
    • Besides working on products in well known genres we are also working on new and innovative games.
    • The possibility to work on high profile console products for international major publishers.
    • The possibility to develop yourself.
    • An excellent infrastructure: trains, busses, restaurants, bars, shops, gym, grocery, a cinema right across the street and much more - everything needed for living - Frankfurt City is just five minutes away and the international airport just 30 minutes.
    • A competitive salary.



    Crytek
    Hungary
    Mar 20, 2008
    Junior Level Designer
    Description
    The role we want to fill with a creative member of the community is Junior Level Designer. This is an entry level position and training and direction will be provided on the job. This design position will require you to work closely with the cinematics team to create cutscenes for the Crysis franchise. Relocating to Crytek's office in Budapest, Hungary is required for this position.

    Requirements:

    * Experienced and working knowledge of design tools and techniques, systemic designs.
    * Experienced in using Sandbox2 Editor and the respective Trackview Editor.
    * Funded organizational, communication and interpersonal skills are must.
    * Works well under pressure and is capable of multi-task tracking.
    * Good English skills.

    Pluses:

    * Experience in games industry.

    Responsibilities:

    * Work with cinematics team in creating cutscenes for the Crysis franchise
    * Work with design team on level design and game play ideas
    * Work on game concepts, gameplay mechanics, entity mechanics, and enemy design
    * Assist in design documentation and in-game dialogue writing
    * Coordinate with other studio groups including art and production to achieve project objectives.
    * Assist in design documentation and in-game dialogue writing
    * Provides guidance and assistance where required, and is willing to accept guidance and assistance when required.
    * Shows a strong passion for making the highest quality state of the art games
    * Contributes innovative and original ideas towards all aspects of game production and development
    * Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity.
    * Provide input to department project status meetings.
    * Ability to communicate in English. Established interpersonal and organizational skills.
    * Must work well in a team oriented environment.
    * Willing to relocate to Budapest, Hungary
    * Takes initiative and is willing to expand own horizon
    * Willing to accept and provide direction, work well under pressure, and handle multiple tasks.
    * Complete all tasks in a timely manner and to a consistent high quality standard.
    * Remains focused, motivated and effective on all tasks through completion.
    * Good communication and writing skills and create documentation where required.
    * Demonstrates a desire to learn and grow professionally.
    * Report to: Lead Level Designer

    Interested? Apply Now!
    This next part is important so please follow all steps as it counts in our decision making.

    The application should be send via email which is the easiest and fastest way. Please use “Application for Junior Level Designer” as the subject line in your email. Please attach a cover letter and resume in English as a word document (*.doc), Adobe Acrobat document (*.pdf) or rich text document (*.rtf). Please do not send email file attachments over 10 MB. Check your documents for viruses. Infected documents will be automatically deleted.

    Your cover letter should describe your experience and ability and why you would be a good fit for this role. Talk about games you have played and what you liked and didn’t like about them. Talk about your use of CryEngine or other engines, your cinematic creation abilities and what else comes in handy for this job. Any kind of references you can offer are welcome as well. Good Luck!

    Do these points sound like you? Then apply today: designjobsbuda@crytek.com.



    Triumph Studios
    Netherlands
    Mar 11, 2008
    Senior Environment Artist
    Triumph Studios is seeking a highly creative and talented Senior Environment Artist to work on its up coming high-profile action game (Xbox 360/PS3/PC). You know how to great looking magical landscapes. You work closely with level designers to create the best player experience possible. Next to being true craftsman and architect yourself, you have ability to motivate and guide others. Duties include guiding our outsourcing partners.
    Responsibilities:

    * Create models and textures for next-gen, 3D interior and exterior environments within a great fantasy style.
    * Adhere to the defined style guide and technical limitations.
    * Be creative and anticipate needs from the team.
    * Manage environmental content outsourced at our development partners. Approve and Decline Milestones.
    * Assist in establishing deadlines and report progress and difficulties to management.
    * Work with the designers and programmers to make the level playable and enjoyable.
    * Be meticulous and organized in the approach to task and file management.

    Requirements:

    * Multiple years of games industry experience.
    * Provide an extensive Portfolio displaying your skills in architectural/landscape design, art and lighting. Your work matches or exceeds “Next Gen” production levels.
    * Be able to work under pressure and meet deadlines.
    * Be enthusiastic and ready to take on challenges.
    * Understand the aesthetics of environment and know to balance function vs. form.
    * As a true gamer, you know what makes a game level fun and intriguing.
    * Strong Communicative and Directive Skills. Work well in a team spanning internal and external artists, designers and programmers.
    * Plusses: experience with Maya.



    W! Games
    Netherlands
    Mar 11, 2008
    Texture Artist
    The Texture Artist will work on environment, characters and vehicle textures for our games. The Texture Artist we are looking for must be a team player and will work closely with both the Lead Artist and Art Director.

    Requirements

    * Superior eye for light, shade, color and detail in creating texture maps.
    * Experience with Max and/or Maya.
    * An exceptional understanding of form, shape, structure and silhouette with regards to modeling.
    * A passion for games.
    * Drawing and design talent.
    * An assertive and enthousiastic personality.
    * Experience in modeling and texturing environments for computer and/or video games.
    * Both technically and graphically creative

    Plusses

    * Have worked on shipped PC or console titles as an environment or texture artist.



    Playlogic
    Netherlands
    Jul 23, 2008
    Sr. Level Designer