This page contains two extracts of my book The Hows and Whys of Level Design SE. One about Lighting and one about the universal basics of gameplay in multiplayer levels and floorplans. Note that these do not represent an entire chapter.
If you like these there is a good chance you will also like the rest of the book!
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Lighting: The theory
behind level lighting and things to do and not to. |
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Gameplay: Talks about the universal basics of level gameplay and floorplans in multiplayer |







